Version 0.5.1
Project Hack » Devlog
Version 0.5.1
- Fixed UI state showing scripts as running when loading the game if a script was running when the game was closed.
- Added indicator to lower right of the interface that shows time remaining until the next save.
- Fixed tooltip appearing over buttons for hiring and buying resources preventing seeing the button underneath.
- Added new scripting function ‘getServerMoney(<server name>)’ to check how much money is remaining on a server.
- Added three tiers of penalties for failing to beat a boss. All have timeouts.
- Timeout before you can try to beat the boss again.
- Loss of resources or money.
- Reduced successful hack chance of servers.
- Added a trace level that will increase each time you fail to beat a boss. Three times in a row removes all available money from servers. This is a temporary penalty to discourage repeated failures and encourage success.
Project Hack
A game of hacking and discovery
| Status | In development |
| Author | Peter Witham |
| Genre | Simulation, Strategy |
| Tags | Clicker, Hacking, Idle, Incremental |
| Languages | English |
More posts
- Version 0.5.8 (PvP is live)74 days ago
- Version 0.5.5Apr 22, 2026
- Version 0.5.2Mar 15, 2026
- Version 0.5.0Mar 15, 2026
- Version 0.4.0 Change LogFeb 15, 2026
- Version 0.3.0 Change logFeb 10, 2026
- Version 0.2.0 Change LogFeb 03, 2026
- Boss integration beginsFeb 01, 2026
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